Read This is Not a Game by Walter Jon Williams Online


Once upon a time, there were four of them. And though each was good at a number of things, all of them were very good at games . . .But when one of them is gunned down in a parking lot, the survivors become players in a very different kind of game – one that is played for the highest stake of all. Now they must draw on all their resources – not least millions of online gamOnce upon a time, there were four of them. And though each was good at a number of things, all of them were very good at games . . .But when one of them is gunned down in a parking lot, the survivors become players in a very different kind of game – one that is played for the highest stake of all. Now they must draw on all their resources – not least millions of online gamers – to track down the killer.Imagine a game with no boundaries. Waiting in a parking lot, sitting at your computer, walking down the street – you could be called at any moment, and you’d better be ready.This is not a game. This is a novel that will blow your mind....

Title : This is Not a Game
Author :
Rating :
ISBN : 9781841496641
Format Type : Paperback
Number of Pages : 496 Pages
Status : Available For Download
Last checked : 21 Minutes ago!

This is Not a Game Reviews

  • Mike (the Paladin)
    2019-04-09 18:53

    By page 60 I knew that my interest, which had waned earlier, wasn't coming back. I don't know maybe I'm too old or the wrong generation for this book. Told from points of view varying from "Dagmar" (our game designer protagonist) to the people "back at the office" and of course, the people on the internet the story wanders along seemingly searching for a conspiracy to be part of. With the danger and threats of the real world closing in around her and her survival in question Dagnar has reached out to the gaming community. And a lot of them are apparently idiots. I just got tired of the interplay, the changing places interspersed with the Email posts and so on. For my money it wasn't worth the time to slog through it for the story provided. I didn't hate it and there are books I've disliked a lot more so I gave it 2 instead of 1. On the other hand, I didn't like so I don't plan on reading Dagmar #2.If you like it (and I can see where a lot will love the premise) enjoy it and I'm happy for you. For me, I have a lot of books waiting to be read and this one just leaves me cold...not planning to read more in the series unless something changes.

  • Alain Dewitt
    2019-04-15 15:52

    This is the first Walter Jon Williams book I've read. I picked it up at a passenger terminal in Afghanistan somewhere because I had finished the book I was reading and didn't have anything to read and this looked interesting. Rest assured it won't be the last.A complex tale involving a specific type of video game called an alternate reality game (ARG). An ARG is a game that blurs the line between a fictional reality and our own 'real' reality. In an ARG, characters from the game will contact players via text messages or email and ask them to decipher clues on Web pages and then perform tasks in the real world. Payoffs might be real merchandise or rewards or just plain bragging rights.While attending Caltech, the protagonist, Dagmar Shaw, makes three friends with whom she plays table-top role playing games. One of her group becomes a successful software developer. One of his companies makes games and he employs Dagmar as a producer for the ARGs used to promote the company's games. After concluding a successful ARG, Dagmar is en route to Bali for vacation when she is trapped in Jakarta when a revolution breaks out. This then leads into the main plot of the book which I don't want to spoil since it's interesting and novel.Williams' writing style is very clear and straight forward even though the plot is fairly complex. I read this book in three or four days (I also had a lot of spare time on my hands so I can't give all the credit to Williams). If you like books involving technology or are into games, then you won't be disappointed by this book.

  • Josh
    2019-03-24 17:07

    ‘This Is Not A Game’ explores the extent to which online gaming and, as a by-product, social networking can be exploited to serve an individuals interest. Collectively controlled by a puppet master, participants of games that routinely blur the line between fact and fiction are caught up in a complex web of mystery and intrigue as they seek the killer of Big Game Ideas founding member, Charlie. The protagonist, Dagmar, essentially a second-in-command figure at Big Game Ideas, went to college with Charlie and two other prominent computer geeks linked to the company in some way or another takes it upon herself to solve the murder. As her circle of friends dwindles, Dagmar realizes there is far more at stake than uncovering a mysterious link to the Russian Mafia as the world economy threatens grinds to a halt thanks to sofrware her boss developed. Just as much food for thought as high octane entertainment, TINAG delivers on all fronts – compelling story, classic whodunit elements, multi media exploitation, engaging characters, and page turning dialogue. I've read this book twice now and can't rate it high enough - 5 Stars.

  • Nicole
    2019-04-21 18:57

    This turned out to be a really good choice for a nervous time in which I needed distraction and for weather that was just too bloody hot to do much of anything else but read after getting home from work. I got sucked into the plot, eagerly turning pages. Good use of detail made the story so vivid. This was probably the most fun I’ve had reading a WJW book. He’s a good craftsman, but I’ve found the other works of his that I’ve read a lot darker than this. While there were plenty of scheming and violence and tense situations in this, there was still a feeling of hope to it; and ultimately there was a positive outcome for Dagmar, at least. At the beginning, I’d wondered if Dagmar was going to be one of those tough Teflon, emotionless chicks. I like female characters with strength who can take charge mentally and/or physically, but I don’t like characters who are emotionally flat. Although Dagmar was smart and very resourceful, she also displayed authentic human emotion. She had moments in which she feared for her own safety and catalogued her limited number of self-defense skills, but seeing people around her get hurt also upset her. When people died trying to mount the operation to rescue her in Indonesia, she felt guilty and sad that people died on her account. She was truly grateful and impressed with the people who did manage to help her get clear of a perilous situation. I also liked how she was steadfast in her resistance of her ex-fling’s attempts to regain her interest after she found out he was married. And her knowledge of SFF stuff was great.I don’t want to post major spoilers, so I’ll just say that I figured out one major plot point and thought I knew the identity of the bad guy (although I had part of it wrong) by page 290. But it didn’t spoil the book for me; there were plenty of juicy twists and turns. I just felt pleased that I’d picked up on some clues. And the more I thought about it, the more troubled I was about a particular character being a sociopath and the depths of the scheming. Watching someone pretending to care about someone else while plotting to kill them is chilling!The pop culture references--including Pinky & the Brain, Star Wars (and not only the mainstream movies--someone has a roommate called Jacen, after the EU book character), Marvel, Harry Potter, Terry Pratchett, and more--throughout were priceless.Chapter Six is titled “This Is Not the Bat Cave.”Then there are these two passages as further examples:[Name redacted] had left the real world altogether and now lived somewhere in supervillain territory. He was Magneto. He was Lex Luthor. He was Doctor Doom.He was the Napoleon of Crime.When the hell had [he] found time to develop this secret life? …She’d seen him nearly every day, and she’d never once seen him meeting with the Brotherhood of Evil Mutants.Probably the meetings took place in his secret base in a dormant volcano. --pg 291Out-of-work actors walked up and down the sidewalks dressed as superheroes and offered to let visitors take their picture for a small fee.Fly this bomb to where it belongs, Tony Stark, she thought, but Tony was busy posing with a couple of kids from the Midwest and failed to hear her mental command. --pg 442I’ve never been into role-playing games like D&D--I tried a couple of times, but I’m too much of a control freak and find the minutiae of it boring; but the book’s narrative made the talk of games accessible. I have participated in online forums/chat rooms, played some word games online, and participated in ‘continue the story’ type things, so that helped me relate to the story. I could very much relate to the stuff about writing that’s part of Dagmar’s life. The conversations among the Our Reality Network members reminded me of real things I’ve seen. It seems every group as at least one know-it-all, the moderator-personality type, and the gullible types. I liked many of the helpful gamers/online chatters featured in the book--obsessed with their games, one-upping each other in that way nerds do…yet earnest and helpful when something real that actually mattered came up.I can see the appeal of Alternate Reality Games (ARGs), but I’ve never had the time/inclination to participate--and I tend to be suspicious of strangers. I wouldn’t trust whoever’s running the game to be entirely benign. It would be all too easy for someone to get participants to unwittingly contribute to a destructive or criminal act as depicted in the book.I was pleased to see that there are 2 more Dagmar books and have put them on my to-read list.

  • Alan
    2019-04-06 23:48

    This Is Not An Average NovelAn intense near-future thriller that merges live-action role playing games with a realistic high-tech plot—this is one SF mystery that really works. Published almost simultaneously with Charles Stross' similar Halting State, it shares a number of general plot points—the intersection of online life, role-playing, with so-called "meatspace," in particular—but goes in a radically different direction.This Is Not A One-Note BookThe novel is structured as a series of revelations, each foreshadowed by the chapter titles, which all begin "This is not a..." We start with Dagmar, whose not-a-vacation has encountered a hitch when she gets stuck in a luxury hotel in Jakarta as a revolution unfolds around her. Dagmar is the primary viewpoint character, but she's only one of four protagonists. While I never really saw Dagmar in my mind's eye, I liked her immediately as a character, and eventually I got used to not really knowing what she looked like. The other three major characters—BJ, Austin and especially Charlie (hmm, any particular Charlie in mind, Walter?)—are more physically distinct. Dagmar was en route from India, where she was overseeing a lavish—if fake—wedding, the climax of a carefully-managed role-playing experience that merges online gaming with real-world entertainment in a way few, if any, of our contemporary media have managed. That is what Dagmar and her associates do for a living, actually—their company (well, it's Charlie's company, really), Great Big Idea, creates such experiences on a subscription basis. Of course, mingling fantasy with mundanity this way can make dramatic events difficult to take at face value...This Is Not—Quite—The End Of The ReviewEven in the midst of the chaos, it is Dagmar's connectedness—her wired existence—that helps her most. This coherent central theme is developed throughout the book; while there are plenty of dramatic face-to-face encounters, and individuals do heroic things, over and over it is collective action—mediated and amplified by ubiquitous online communication—that consistently gets results.Despite the dramatic and all-around interesting time in which Dagmar lives, I can imagine far worse futures to find myself in. This is a fun, fast and high-octane novel.

  • Tasula
    2019-04-05 18:02

    This is the third WJ Williams book I have read - the others being Implied Spaces and The Fourth Wall. The story precedes the events of The Fourth Wall, and I probably would have understood that book better if I had read This is Not a Game first. There are 4 main characters in the book- all former college mates who participated in gaming, and whose paths later diverged. Three are successful and continue some association- Dagmar works as a fiction writer for games for one of Charlie's companies. Austin is a venture capitalist who does business with Charlie. BJ worked for Charlie but was thrown out and is embittered. But the story starts out with Dagmar stranded in Jakarta, Indonesia as a revolution breaks out, and the first third tells of attempts to get her evacuated, enlisting the help of an online community. The next concerns the four former college mates as one of them is killed, and Dagmar continues her work, again with the help of the online community, which in effect serves as the fifth main "group" character. The book was a lot of fun, and I really liked how the chat group functioned in the "game" and the book.

  • Kelly
    2019-04-12 21:59

    Set in a near future, this is basically the story of an ARG (Alternate Reality Game) that not only touches the fringe of reality but seeps into it, by design of the puppetmasters (game moderators). It didn't start out this way, but a collection of events and a couple of experiments push it over the edge until the game becomes literally an all out effort to save the world.I loved reading this book. The writing was effortless and entertaining, as were the characters and the plots. I had so much fun reading it! The only reason I held back from giving the book five stars was a couple of plotting issues. I wasn't able to suspend disbelief quite enough to allow for the level of cooperation between the police and the community of gamers described in the novel. The gamers came from all walks of life, I'd have had a better time believing one of them was on the 'inside' with access to police database (given their general level of hacking competency) than the police willingly sharing the name of a suspected Russian assassin with them.Otherwise, this was a great read - a bit prophetic and scary - but thoroughly entertaining.

  • Kristin
    2019-04-20 18:12

    I flew through this book. It had me hooked on page one and, thanks to a four hour flight, kept me engrossed to the end. I thought the plot was deftly woven, the use of an on-line role playing game in real-time/real-world was fascinating. I liked the murder-mystery elements of betrayal, revenge and double revenge. I liked the way world wide financial elements were manipulated on a more intimate level, shall we say. I can totally see the self replicating software happening at some point in the future if it hasn't happened already on a smaller scale. My only complaint was this felt like a William Gibson book, not a Walter Jon Williams book (no offense to either author, I enjoy them both). I kept thinking I had been introduced to these characters before, but like a thought niggle just out of reach, I couldn't place where. This book felt like Pattern Recognition, Spook Country and Zero History. But it wasn't. And that niggling feeling bugged me for the entire book. Despite that strange disconnect between authors, I will be reading Dagmar #2.

  • Liviu
    2019-03-24 22:05

    I love most of WJW novels and some like Aristoi, Metropolitan, City on Fire are among my top sff books, with Dread Empire and Implied Spaces close also, but sadly this one should be entitled "Not a Novel"I fast plowed through it to see if it has anything of interest to me; it was just unreadable and boring - artificial, could not connect with the characters or the setting, seemed just a "game" so to speak, not "real"A while ago I would have shrugged and said, well, near-future thrillers are not for me, but after the very good Daemon and the superb, brilliant In the Courts of the Sun, this one was such a massive let down that it really disappointed me a lot.

  • Mike Shirar
    2019-04-04 15:59

    Really enjoyed this one- especially interesting reading in 2017, when several of the near-future predictions about our online lives have come and, in the case of ARGs, seemingly gone already.Fun mystery/thriller also featuring a great exploration of how technology impacts our lives, good and bad, and how to live ethically in an online world. To be clear, none of this is preachy, heavy-handed, or at all artificial.Also enjoy the fact that all the pop culture reference are now 8 years out of date and/or timeless, which means I'm actually in on the jokes. Heh.

  • Tomer
    2019-04-13 18:59

    What happens when on-line gaming and real life intertwine into a single narrative. The author merges together influences both of the game \ gamers affecting the real world and real world affecting the game. There are some interesting concepts with some nice nostalgic memories of when the games RPG etc started.

  • Marcelo
    2019-04-15 18:07

    This Is Not A Game by Walter Jon Williams was a book that I thoroughly enjoyed and one which I will continue to explore, as there are more books in the series. Exploring the experiences of Dagmar, a young woman employed by a video game company, it is more than a good read, but really encourages us to explore the role that social media plays in our lives, and how we are affected by it.The first story in the book, as there are several, takes place at the very beginning, as Dagmar is trapped in Indonesia, as a conflict has torn apart the country, and the Indonesian dollar has dropped completely in value, a product of Chinese inflation. Dagmar, who works for a billion-dollar company as the story writer for video-games, is trapped in the Royal Jakarta Hotel, and she must use her followers on a social media site to escape from the hands of angry rebels. It is this first story which made me enjoy it very much, as it was a lead-in to the other story. I find that often times, novels lead into their stories too quickly, and there is not enough time to establish the story, nor the characters, but This is Not A Game did the exact opposite. By using the first fourth of the book for a lead-in, the second story, a "Who Dun' It?" essentially, did not need to set up the characters nor their relationships, and so once the second story started, I was able to feel like a part of the action, as a true reader, as I did not have to stop to know what was going on, as it was explained already.Another reason for my love of the book was the overall reality that it provided, unlike the book I read before. In Being, my previous RWR book, it was rather science-fiction-y, and Kevin, the protagonist, had an alien machine inside of him. However, This Is Not A Game was extremely realistic, and clearly was well researched, as it explored what life would be life in the following years. The conflict in Indonesia, in the beginning of the book was particularly realistic, as it explored how mass-production in China and lack of regulation in the United States destroyed the world, and caused civil-unrest in Indonesia, leading to the mass-genocide of Indians and Chinese in Jakarta. Because the book was this realistic, and I was able to connect to it, and see how the world could change if we keep on our constant course.One part of the book that I did not enjoy, however, was the descriptions of some of the technology and ideas used, which I did not follow. While it came off a simply a nerdy-book, it seemed as though you had to know a bit more about social media than the average Joe to truly understand what was going on, which at some points I did not appreciate, as there were certain computer programming ideas that I did not follow. However, these parts were few and far between, and I did enjoy the book, because of the overall descriptions and reality, and how I could connect to the novel because it described social media so accurately.

  • Bonnie
    2019-03-23 23:09

    When Dagmar lands in Jakarta, she finds her connecting flight has been canceled... along with every other flight out of the country. The currency is under attack and a revolution is underway. Luckily, Dagmar is the major producer/writer for Great Big Idea, a company that specialized in creating ARGs: alternate reality games. Her boss is a multimillionaire and he's determined to get Dagmar out of the country and back to safety, where she can start writing the next big game. When some of the more conventional rescue attempts fail, Dagmar turns to the online gaming community to help her.Fast forward to a few months later, with Dagmar back in LA and starting a brand new ARG. As the game gets underway, one of Dagmar's longtime friends is murdered. Can she once again call on gamers to help solve this murder? And, as Dagmar digs deeper to solve this mystery, other countries come under attack, just like Jakarta. The line between game and reality begins to blur... however, This Is Not A Game.Okay, this book is difficult to sum up, particularly without sounding cheesy. Williams does an excellent job between joining online games with reality, as well as recognizing the strange potential of massive amounts of gamers. I think he creates a story that will appeal to classic RPGers as well as those who've only gamed on a console or computer. I liked Dagmar - she was resourceful, funny, and creative. If I have any complaints for this book, it's that it felt like there were a few loose ends or unnecessary characters/plot bits. The transition from the chapters in Jakarta to the start of The Long Night of Briana Hall was abrupt, and the ending didn't have quite the punch I expected... or maybe I was just thinking there was going to be another plot twist. The moments with the gamers are gold... I wish there were more (why is it I hate reading message boards in real life, but enjoy them in a story?). And there's just something thoroughly enjoyable about a plot involving what happens when gold-farming goes so wrong. If you love gaming, whether it's on paper and involves d20s or if it's on a console or involves being in character, this is a book you'll probably enjoy. I'm glad it was recommended to me!

  • danni
    2019-04-11 18:50

    unfortunate cover images... and catchphrase... but hey, i'll give a shot at a book following the folly of rich white ARG (alternate reality game- for the un-initiated) producers as the real world goes to shit around them.and frankly it was the closest book to my backpack this morning that i hadn't already read. seriously considering making a book cover for this though, the cover is honestly embarrassing.thoughts after finishing this book:the author has some decent ideas and has some insight into people who play ARGs (not sure about knowing people who create them, however) and all in all the plot is at least somewhat interesting if not mildly clever at times.that being said, ALL of the characters were one-dimensional, the dialog unemotional (or overly dramatic) and predictable (especially the internal dialog- borderline cheesy), and many aspects of the plot were shockingly fantastical for a book meant to be 'realistic.' also, the language is pretty lame all-around and I don't get the impression there was a single compound sentence (much less any exemplary/advanced use of the English language) in the entire book. I knew people who could write better in high school.It took me a week to read something that shouldn't have taken me more than a day and a half, mainly because it was just that uninteresting... and did I mention the cover sucks?TL:DRThis book just isn't worth reading. I can't believe the author has ever been nominated for Hugo and Nebula awards.

  • Ethan Bernauer
    2019-04-13 17:55

    In my opinion, this was a very good book. The title lured me in a little bit. I thought that this would be a strange type of book since it was about a video game, but it actually wasn't that bad. I was very surprised by the ending because it took a sharp turn and changed what I thought was going to happen. Many parts of this book are suspenseful and keep you drawn in to where you don't want to put it down.This book is about the main character, Dagmar, who, at the beginning of the book, is stuck in Jakarta as the currency is starting collapse. She contacts her boss Charlie, who is a mulit-millionaire (almost billionaire), who hires some people to get her out. Finally she escapes after going through problem after problem. When she returns to America, she talks with her friend Austin and BJ (Game designers and players) about the next game they are going to release. BJ and Charlie don't like each other because of an incident in the past, but Dagmar hires BJ to help prepare this new game for release. This book takes a sharp turn at the end when something happens to one of the workers on the game and everyone is confused. Even later, something else happens which causes Dagmar to try and find out more. You'll have to read to find out what she discovers.

  • Monique
    2019-04-17 15:52

    This was a fast, engaging read that, I thought, got internet culture mostly right (although I haven't played any Alternate Reality games, so I can't speak to that aspect). I had trouble putting it down. There was insufficient denouement, but on the other hand, it had more of a wrap-up than most Neal Stephenson books have. Unfortunately, a major plot point hinged on a completely ridiculous premise - that when you have a list of many thousands of items, and you have a program that acts on one of those items, that somehow this is a problem and that you need to parcel out the list of items to individuals to type them in. And the people who come to this conclusion both have technical degrees, and one of them is a sysadmin. This completely dragged me out of the story as I fought the urge to violently beat my head against the desk. (There was some other stuff about code vs. binaries, but it wasn't as critical to the story and I mostly glossed over it rather than thinking too hard about it.)Other than that, though, a really fun book that mostly got it right.

  • Mark
    2019-04-06 17:42

    Great new story from Walter Jon Williams involving four role-playing game players who meet in college. One goes on to be a successful entrepreneur, one becomes a venture capitalist, one a game designer, and one a bitter burnout. The story revolves around the games they create for a living and what happens when one of them is unexpectedly murdered.The thing I liked about this story most is that it blurred the lines between fantasy and reality. The games produced in this book involve real-world activities and are produced on a global scale. When one of the characters is murdered, the players of the game are not sure a) whether he's really dead or not and b) whether it's part of the game or not. And, in the end, the distinction between the game and reality ultimately ends up not mattering.Plus, it's a really good read. I finished way faster than I planned to.

  • Bruce
    2019-04-22 00:02

    one star for a book that I started and did not finish. Nor did I get very far. Just not interested in the premise or feel of the writing, though I normally like WJW.odd thoughts:I am beginning to develop this theory that Charles Stross and Walter Jon Williams are working together behind the scenes.The description of this book looks like a different take on the same or eerily familiar universe as Stross's Halting State. Likewise, Implied Spaces grappled with the same ideas behind Stross's Glasshouse. Both of the Williams books appeared well after the Stross books, so maybe it's just that Williams is using heavily Stross's ideas. But Implied Spaces had a glowing review by Stross on the back. Not a coinicidence, I say. Somebody for some reason decided that Stross should be tapped for a review on the back of that book. There is complicity here. There is something going on.

  • Chris
    2019-03-23 16:57

    I was involved in the XBOX 360 ARG the year before the release. I know some what of this gaming style. I find it fascinating and highly marketable. Walter Jon Williams is know for his high-tech "cyberpunk" novels. This is not one of those novels. Which I found very nice. Call it a techno-thriller or whatever, but it was a good read. The only complaint was the plot became a little transparent by the end of the story. Though it didn't detract from the read. I found I empathized with the characters motivation by then end. It was a good story, well thought out and espoused the emotions that I think Williams wanted us to feel.Again this was not a "cyberpunk" novel by any means. SO if you are trying to equate this to some of his other works it might fall short. Over all I would suggest this to anyone that reads thrillers, techno-thrillers, or even mysteries.

  • Rob
    2019-03-26 17:10

    ...If you enjoy a good (techno) thriller this book is as good as it gets. Events frequently outpace the main character keep her, and to an extend the reader, off balance. Williams captures the paranoia, desperations and frustration of the main character very well, without making her completely helpless. Dagmar is used to being in control of the game, when she eventually cuts the strings that move her the result in interesting, unexpected even. In short, I thought This Is Not a Game was a very entertaining read. Not bad at all for my first exposure to Williams’ work.Full Random Comments review

  • Kate
    2019-04-10 18:44

    Dagmar is a “puppet-master”, a designer, author, and producer of wildly popular on-line games in which millions of participants solve the puzzles she devises. After he latest game has successfully conclude with a wedding in India she heads back home to California with a stopover in Jakarta. That quick layover turns into a weeks long nightmare as the collapse of the Indonesian currency has led directly to a bloody coup with Dagmar trapped in the capital city. What starts out as a fairly straightforward adventure/thriller type tale of Dagmar’s escape gradually morphs into a murkier mystery with shady bot networks, Russian hit men, and deep personal rivalries. It was a thoroughly enjoyable if not necessarily particularly memorable novel.

  • ambyr
    2019-04-11 15:50

    First off: This Is Not Science Fiction.The basic idea, about using the participants in an ARG as mechanical Turks to solve real-life problems, was a clever one. But I'm dubious about computers or international finance working quite as Williams describes it, and the characters were flat. No one seemed to have any life--any hobbies, any friends, any past or future--outside of what the plot required.I suppose Dagmar does have an implied future, since there are sequels, but I won't be reading them.

  • Gary
    2019-04-07 21:07

    Clever idea of takng RPG to the next step of Actual RPG i.e. real time game played via the internet and in real life with players doing tasks and solving puzzles in the real world. A sympathetic female lead character and a cast of techies to help her come to terms with what her boss has done and what her old friend has become. Very enjoyable fast read. I'll look the author up for more of his works.

  • Syacelion
    2019-04-13 18:50

    Highly enjoyable, consistently well-plotted page turner. Walter Jon Williams does not fail to convince once more.

  • Tim Street
    2019-04-22 20:52

    If you are into ARGs this is a Must Read. I really enjoyed the book and would love to make it into a web series.

  • Allan Gonzalez
    2019-03-23 21:51


  • Jessica
    2019-04-21 22:44

    Great book, original and fun to read.

  • Aaron Anderson
    2019-04-02 18:53

    This was a very weird but fun novel. If you like thrillers or techno-trillers you'll probably like this one.I'm really quite unsure where a series could go after this, but I intend on finding out later today. :)

  • Timothy Pumplin
    2019-03-30 20:55


  • David Chang
    2019-04-05 23:53

    I'd only ever read Walter Jon Williams's Green Leopard Plague before.